DAMAGE / RESISTANCES CHANGES
- There are no more multipliers like before, instead we've changed over to an addition/subtraction format.
Example: +2 poison damage means you'll have 3x poison damage, as your character always starts with 1 + 2 = 3.
- Damage multipliers for Molli can never go below 0.25x, this is because in the world of Candies n Curses it doesn't mathematically make sense for damage to be lower than 1/4th.
- Damage can never go below 1.
lvl 1: fire +2, poison -0.25
lvl 2: fire +1, poison -0.25
lvl 1: poison -0.25
lvl 2: poison -0.5
lvl 1: fire -0.25
lvl 2: fire -0.5
lvl 1: fire -0.25 poison -0.25 physical +3
lvl 2: fire -0.5 poison -0.5 physical +2
lvl 1: projectile +3
lvl 2: projectile +2
fire -0.5 poison +2
fire +2 poison -0.5
dragon scale yum pop
gross feet chew
- Level 1: Goober spawned
- Level 2: increased run speed + lower idle wait time.
- Level 3: when landing shockwaves are emitted (like the shockwave charm)
- Level 1: Churra spawned
- Level 2: increased speed
- Level 3: increased speed + she creates fire pillars as she moves across the floor
renamed toxic charm
Toxic Charm -> Virus Charm
CANDIES / CURSES CHANGES
now deals 2 physical damage.
now deals 2 fire damage.
ENEMY / PROJECTILE CHANGES
- Physical type projectiles will now alternate blue/red.
- We wanted to keep coloring consistent between Physical, Fire and Poison types but we decided all blue projectiles were just too hard to see, so these will flash red/blue.
- Projectiles that have been affected
- Living statues/Knights in the shudder shade study
- Gunner projectile
- Phantom Worm projectile
- Phantom King blue beam (now flash red/blue)
- Phantom King red beam (colors are inline with the fire type palette)
- Reaper Scythe projectile
- Phantom Worm now does Physical damage.
- Gunner now does Physical damage.
- Specter Knight now does Physical damage.
- Spiders now do Physical damage.
- Resistance/Clash charm fix for 1-shot bug.
- Loading screen now has a fully darkened background.
- Hints are now colored correctly
- Text dynamically resizes for larger hints.
- Jack's visuals are spawned faster
- Ghost gift can no longer spawn on the 1st floor when the Dinette is flooding
- Removed extra "Check Main menu for details" on flashlight level up reward
- Potential fix for reaper non-despawn when attacking.
- Reaper attacking projectile destroyed when the Reaper is despawned.
- Pause screen draw order fixes
- Fix for Phantom Worm SFX playing when body parts don't shoot.
- Gloober and Scorcher projectiles don't spawn tile effects if they don't hit the wall.
- Stats cursor does not draw on top of the Daily Challenges menu anymore.
- Premium users can now revive themselves offline.
- Fix for soul drop multiplier not updating visually in the stats screen.